Saturday, September 15, 2012

Shout-Out: The Gamer Crafter


This post is long over due. Over a month ago, I was at a local game shop when I ran into a guy who runs the following company:




Basically, if you have a home-brew game that you would like to publish, or just would like a more finished version of it for yourself, you can go through this site. They will print whatever cards, pieces, game boards, etc. you need and package them for you. They have a large selection of various game tokens, dice, and so forth which you can pick from to build your game. Not only that, you can also sell your game through their site and, if you sell any copies, you can keep part of the profit!

I, sadly, do not have any home-brew games I would like to publish at the moment, though I'd like to give this a try sometime. However, I suspect there are some people reading this blog that have some ideas of their own and might benefit from their services.

Tuesday, August 28, 2012

Haven't Had Much Time for Blogging But Plan to Be Back


In the last month I have gotten a real job, have had to relocate myself, and my stuff, twice, and will have to do so twice more in the coming weeks. Hopefully by October my life will have settled down enough that I can devote time to this blog again but until then there will be occasional updates at best.

The best,
Lewis F

Tuesday, August 21, 2012

The Art of RPG Haggling

While playing pen and paper RPGs, I have often witnessed a player trying to negotiate the price of an item with a game master controlled character. I have witnessed this as a player, as a game master, and as another player watching from across the table. This is a quintessential part of pen and paper RPGs and one I have seldom seen done well.

Monday, July 23, 2012

Fighters vs Wizards, A Simple Solution

One common complaint about D&D 3.5 is that spell casters completely outshine physically based characters (such as fighters, barbarians, rogues, rangers, etc.) at higher levels. For the sake of simplicity, we will refer to the first group as “wizards” and the second group as “fighters.” In my experience, however, this isn’t much of a problem around levels 5-8. Below that level, if anything, wizards are weaker than the fighter type characters. This is one problem I think everyone would like to see fixed in the new version of the game.

Wednesday, July 18, 2012

Trying to do Social Encounters in 5th Edition, Attempt #1: Failure

This past weekend I ran the second session of my 5th Edition Dungeons and Dragons game. Based on the feed back I got from the group, the session left something to be desired. When I was planning it out I wanted to try out some ideas I had for doing social encounters, a much neglected part of role-play games in most rule sets. I also through in a stealth mission and a sport called "Orc Ball." I thought this was going to be one of my better sessions but there were several points that I failed to consider in planning it.

Saturday, July 7, 2012

How to Be a Good Game Master, Lesson 3: How to Attack your PCs with Finesse


This will probably be the last in my series of "better games by making things difficult for the players" posts. This time I will deal with the dos and don’ts of direct assaults on player characters (PCs). This is actually one of the more difficult things to do as a game master; at least, it is one of the things I have seen many game masters, including myself, mess up regularly.

First of all, this is not a guide for eliminating an annoying PC. That should be simple enough to do. A giant robot picks them up and throws them into a pit of lava. This post is about using a direct assault on your player characters as either a combat encounter or a plot development.

Thursday, June 28, 2012

Shout-Out #2: Nerds the Gathering



All images in this post are under the copyright of Ryu S Stemp.

I've been meaning to do a shout-out for something one of my friends, Ryu S Stemp, has been working on. It's a visual novel call Forever Alone: Nerds the Gathering. In Nerds the Gathering, you experience an engrossing story about high school nerd angst, mostly to due with the fate of the Anime and Gaming Club. The story is told through the eyes of an intelligent, witty, yet socially inept girl named Michelle, or Mike for short. What's wrong with the Anime and Gaming Club? Well, all its members have wandered off, leaving Mike short a social life outside posting on random internet forums. The goal of the game? Rebuild the club!!!