The Dungeons & Dragons game line is in a make or break
moment in its history. I’ll get into why that is more, later, but first I
should tell you how we got to this point.
I figure my personal history with the game is about typical
for someone my age. I bought my first Dungeons & Dragons rule book sometime
around 2000, when I was about 13. I’d been playing before that with ad hoc
rules with the kid next door, but that’s another story. Coincidentally, I was
just in time to buy the new edition, 3.0. By the time I reached high school and
started playing with other people, the majority of D&D players were using
3.0. While I was in high school edition 3.5 came out which fixed several
problems with 3.0.
Then, in 2008, while I was in college, 4th edition came out.
At first, there seemed to be some cause for optimism. Wizards of the Coast
promised a streamline system with reduced Dungeon Master prep time, both
weaknesses in the 3.5 system. They also had some interesting ideas about
writing rules for monsters in such a way so that they reinforce the themes of
that monster. For example, rather than have goblins that are just miniature
humans with a few racial bonuses and a bad smell, goblins have abilities that
let them sneak around, trick you, and stab you were it hurts. I’d say that 4th
edition was at least a partial success on these fronts.
That said, 4th edition had major problems. One such problem
with 4th edition is that it didn’t do everything that 3.5 could do. First of
all, multiclassing was essentially removed (4th has something it calls
multiclassing but it’s very limited.)
Furthermore, all classes you could choose for your character have to
fall into 4 super classes, leader, controller, defender, striker, further
limiting the sorts of character you can play. The goal here was to force
players (even the ones who didn’t want to) to play characters that were useful
in combat. What they actually came up with was a system that had rudimentary support
at best for everything but combat.
Another issue with 4th edition is that every player and
monster spam status effects, which have to be kept track of, which slows down
the game. Also, every character has a huge number of various abilities and
moves to choose from each round. Hence, each player has to go through a long
list and find the right ability for the situation each turn. This slows the
game down as well. When my group plays 3.5 we can get though 2-5 encounters in
a five hour session. Playing 4th edition we get through 1, maybe 2 if we are
lucky.
Anyway, sometime before 4th edition came out, Wizards of the
Coast declared 3.5 to be essentially open source. Basically, they publish a
version in .doc format with all copyrighted elements (pictures, proper names,
formatting) removed and invited the community to create independent versions of
it. Low and behold, in 2009, Paizo Publishing came out with the Pathfinder RPG,
which made a series of improvements to the 3.5 rules, while keeping backward
compatibility and the flexibility of the system intact.
The community of D&D players was already split at that
point between 3.5 and 4th. A lot of old players never made the “upgrade” while
a lot of new people to the game were starting with 4th. With the introduction
of Pathfinder, the 3.5 community had access to new books and material and 4th
edition could be indefinitely ignored. In fact, rumor has it that Pathfinder
has outsold 4th edition the last two quarters.
Given all this, it is not surprising that Wizards of the
Coast has announced that it will be releasing a new edition of Dungeons &
Dragons. Furthermore, taking a page from Pathfinder’s development, they will be
doing a large open play test as they develop the game. The first play testing
packet became available last week. I am going to refrain for commenting too
much about those rules in this post but it suffices to say that it looks like
the next edition will be much more along the lines of 3rd than 4th.
This brings me back to the title of this post: we have
reached an interesting point in the history of Dungeons and Dragons.
Basically, by abandoning 4th edition, rather than making
improvements to it, Wizards is in a make or break scenario. What they need to
do is write a better game than Pathfinder or, failing that, find something that
Pathfinder doesn’t offer. They need to write something good enough to pull back
the people that went over to Pathfinder and pull the 4th edition loyalist into
the new edition. This is a tall order since Pathfinder is a really good game.
If they don’t, they might as well try to sell the D&D name to Paizo.
There is some cause for optimism. One way that Wizards of
the Coast could do this is by going simple. 3.5 was not a simple game and
Pathfinder is only a little better. The hard part is writing a simple game that
will still give players enough flexibility and options to build the characters
they want to play. This might sound contradictory but all that needs to be kept
simple is the core rules. You can have any number of pages of additional
options for characters and supplementary books. Looking through the play test
rules, this might be what they are doing. Additionally, not all the ideas in
4th edition were bad; it was just the overall execution that failed. If they
really, really make it easier for a DM to put together a game, then that will
help draw groups of players back from Pathfinder. Note: Usually the players
will play whatever the DM wants to run.
Anyway, I’ve recruited my apartment mates for a game
(hopefully) this Thursday were we will test out the rules for the new edition
of D&D. After that, I’ll be able to talk from experience about the system.
***
Also, I should be posting pretty regularly for a while. I
have a large number of online resources to comment on. Additionally, there are
some friend’s projects I’d like to give shout-outs to and finally, there’s my
actual commentary on pen and paper RPGs.
Insightful for one so new to the game, LOL... I've played for 30 years. Good blog, sir.
ReplyDeleteWhy, thank you! It's always good to know that my writing meets the standards of someone with an age category bonus or two to their mental scores! :P
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